Showing posts with label The Venture Co. Show all posts
Showing posts with label The Venture Co. Show all posts

Tuesday, June 16, 2009

Abandonment Issues

Lately I've been spending a lot of time on the Moon Guard server, even going so far as to make my first transfer -ever-, sending a druid from Venture Co. to Moon Guard. I'm enjoying myself for the most part but I feel a sense of guilt for leaving the server I've been playing on for near three years.

I've wandered back to Venture Co occasionally over the past two months only to find my RP guild there falling apart and RP in general having trouble. Is this a symptom of every RP-PvP server, to be taken over by non-RPers?

I guess I will have to do my best to remember the golden age of my old home (though I use that term loosely, as I still made alts everywhere else), when the server was new and had not been invaded by a bunch of 'pro' raiding guilds who apparently couldn't hack it on their home server, and came to VeCo to be the big fish in the little pond.

But I'm not bitter.

In any case, I'm hoping to convince some friends from there to transfer over. There are still lots of RPers on Venture Co, but RP has gone the way of Christianity during Roman rule: it's done in secret and only among certain groups. Never in public, either.

Wednesday, April 8, 2009

Profile: Jack the Bone Trader

Character: Jackkal
Server: The Venture Co.

This tough girl was my first 'serious' roleplaying character. Originally, Jackkal (or Jack) was a stereotypical rough and tumble rogue. A breaker of hearts and a thiever of moneys. She was one of the boys, to a tee. But gradually she began to take on a life and a story, and to this day she is my favorite of all characters I've ever played. She is my 'main' at the moment, but I don't play her or develop her as much as I'd like to these days.

If I had a computer good enough to handle machinima, the poster would look like this:


Click on it to enlarge.


Origins
Jack (born as Mary Wainwright, but she would put a dagger through you if you found that out, much less called her that to her face) starts her story out as a member of the Wastewander tribe. You know. Those bandits you kill in droves while out in Tanaris, working for the goblins? The premise is that while the Wastewanders shed no tears over raiding the goblin caravans (being basically land pirates), they have commandeered the waterstations in the desert to prevent the total monopoly of Gadgetzan over the dunes of Tanaris. And to make a profit, of course. We are talking about bandits, here.

Of course you as a player can't possibly suspect this. Consequently, Jack has a deep seeded hatred of goblins (and spends a fair amount of time slaughtering them). I as a player sometimes forget this and try to land in Booty Bay or Ratchet. Sigh...

Jack and her lifetime pal Kahlil spend their days leading a band of Wastewanders against the various trade routes through the desert, sometimes working with the coastal pirates to dominate the flow of goods. However, after their charismatic leader (one Caliph Scorpidsting) is killed by mercenaries from Gadgetzan (read: you, the player... dirty bastards!), she and the remainder of the Wastewanders are forced to scatter. Jack and Kahlil find saftey within the ranks of the Southsea Pirates, who the Wastewanders have allied with on occasion.

They live the pirate life for awhile, eventually finding themselves in Booty Bay, where they are nearly picked up by goblins yet again. The two flee the port town into the jungles, where they have a hard time dodging trolls, raptors, murlocs, and all sorts of hazards. Kahlil and Jack, being longtime friends, develop a romance during this time.

They eventually find their way to Stormwind City, where they eke out a living in the underworld. Their romance is short lived. Kahlil becomes involved with the Defias and finds himself in the Stockades. He counts on Jack to weasel him out of it, but she isn't able to help him without implicating herself by association. She leaves him to face his fate, and he goes into captivity full of resentment towards her.


Desert Girl in the Big City

"Anyway… I ended up in Stormwind after workin’ on a Southsea outfit. Made my livin’ liberatin’ rich cityfolk from their valuables. I ain’t ashamed so don’t give me that look! If you’re too blind an’ prideful to mind yourself, you don’t deserve what you got. Noble Houses… heh, they’re the most corrupt of all! I’d be stealin’ ‘em blind with one hand whiles they’re stackin’ gold in the other, payin’ me to off some poor wretch they got the evil eye on.

What? I’m not really appreciatin’ the look on your face. I got some morals! I ain’t never held my daggers toward them that can’t defend themselves, or them that didn’t have it comin’ so you can wipe that righteous glare right offa your face before I do it for you! Cripes.

City life wasn’t ALL bad. I did make some friends. Some blondie priest, a gnome carryin’ a sword taller than he was, a stuffy matriarch type with a penchant for plate armor… but after a few years I’d worn out my welcome in the Noble Houses and felt like maybe the Stockades weren’t great accommodations for me, a gal of exactin’ taste such that I am."

-Excerpt from "A Candid Conversation with Jack the Bone Trader."

While she works as a mercenary and general underworld gopher, Jack forms a relationship with a priest at the Stormwind Cathedral. Life is good for over a year for her.


Stealing From Nobles is a Bad Idea
Especially when you get caught. Eventually, her 'employers' catch wind of her doings, and Jack is forced to flee the city, cutting all ties with anyone she had come to meet for fear of them becoming embroiled in the nobles' wrath.

"I knew I was bein’ followed. That’s what happens when you work for Noble Houses. They get to thinkin’ you know too much bout how things work under their eaves and set to hirin’ someone meaner and tougher than you ta track you down. Course, findin’ their coffers a considerable bit emptier didn’t help either. I knew it wouldn’t be long till some chump came along, lookin’ to take my head back to the city. Northrend… now, that was one place ain’t no sane folk gonna follow me."

Northrend is Cold
Jack finds herself in Northrend, and quickly gets involved in the profitable fur trade. While ferrying furs, she is attacked by Scourge and nearly is killed, managing to dupe them by sacrificing her horse (who she is very attached to), and making a break for it. She is chased for days, unknowingly having stumbled into Scourge infested territory. As a last ditch effort, she attempts to find shelter at the Temple of En'kilah, unaware of what lay within. Her last living memories are seared in pain, screaming, and a dark hooded figure lifting her broken form from the ice and sinking its teeth into her shoulder. She awoke a death knight.


This was a great solution. Originally a rogue class as mentioned, I had lost Jack due to account problems (i.e. never share an account with a significant other unless you plan to marry them), so being able to remake her as a death knight made me a very happy girl.


Bone Trader?
Because she's a mercenary. And she's got like... bones and stuff. Bone shields. Ghouls.

... shut up!

Actually, it's how she proves she has accomplished her hit. By bringing back a piece of the target's skeleton. Kinda gross but Jack has never been squeamish! Me, though... bleh. ._.

Monday, April 6, 2009

VeCo is for Fite!

Though I do have many alts on many servers, there is one server that holds a special place in my heart. Though it doesn’t have the most active roleplay or best progression, there is something about this little server that calls me back after long periods of traveling. The Venture Co. server is like the little town where everyone knows each other. Sure, the kids may transfer to the big city for awhile, but something keeps them coming back to the forums, and very often, back to the server. I guess big city life just isn’t as friendly. Or war-torn.

See, the one thing VeCo has in spades is World PvP. Now, how is razing some poor Horde town to the ground conducive to roleplay?? Simple! Because it is like hitting a hornet nest with a stick. Personally, I love war-oriented roleplay. Sure, it’s fun to wander around Silvermoon or Goldshire and have a few drinks, dodge a few lechers, and have a nice conversation here and there.

VeCo offers something more than that. Such as long-standing rivalries between Horde and Alliance RP guilds, who have skirmished each other for years. Planned, wide-scale battles that crash the server. There is great drama that presents itself in a world where you may get killed solely because of your affiliation. Where you have to protect your guild’s base of operations from frequent Horde attacks. Where you have to worry about new alliances your enemies might be making, and whether you should make alliances of your own to combat the threat.

Practical drama. That is my cup of tea. Sure, I can get into the fantastical storylines of demonic possession, ‘I was raped by a furbolg and now I’m pregnant’, love triangles, etc. If I have to. But if I can spend my RP time working with my guild mates to face a threat, or allying with other RP guilds on the battlefield for a skirmish that lasts a day… well, there is no contest in my mind!

So many people ascribe the term ‘World PvP’ to ‘I am a level 23 hunter being continuously ganked by a ?? death knight.’ Yes, sometimes that does happen. But the spirit of World PvP is much much more than that. I hate battlegrounds. I suck in arenas. But I love some old fashioned war. Even if I’m a horrible PvPer.

So if you are an RP’er who has yet to roll on a RP-PvP realm, you may find yourself just liking it. It’s a little harder to find open RP, yes, but there are several guilds that practice it. It’s likely that you will be ganked and camped, but you’re no sissy! You will probably have to turn off trade chat once or twice, it’s true.

But I’m sure you’ll find it a worthwhile experience. See for yourself!





Always a classic!

Friday, April 3, 2009

Character Profile: Inadra

Name: Surya'a Inadra Ehur
Server: The Venture Co (US)

Information: This little draenei shaman (who is still only level 18) became my biggest surprise. It's very common for me to have a backstory for most of my characters, no matter their level or how much I play them. When I made Inadra, a whole story unfolded for me, which I then shared with the roleplayer of the WoW community. She is the reason I have any mention on any WoW related website. This is one of my least played characters, but one of my favorites anyway.

Basics: She is a survivor of the genocide that took place on Draenor. She had a family at the time, but now is alone. She has begun to take the initial steps on a path of Shamanism, looking for meaning in a life where she has lost everything she loved. Like she used to do for her children, Inadra's talent derives from the lullabyes she sings to bring the elements back into a state of calm. This unusual ability has earned her a tentative place among the Shamans of the Earthen Ring as she trains.

The Story: Is written in first person narrative. The story in text can be found here. Though I think the story is fine in its own right, please check out the audio version. Stream it or download it.

I was most surprised by the amount of feedback I got from non-RPers. I originally posted it in the WoW General Forums but got cold feet and took it down. Someone had quoted my original post, though, and I was just hoping it would sink to the bottom without too much trolling. Boy was I surprised! It eventually led to a WoW Insider article and a slew of guild websites and blogs picking it up. O_O

I hope to have it edited and finished up to enter into Blizzard's story contest by April 12. So soon... >.<